Magnetic Car Kit, includes all materials for 100 students to each make their own Magnetic Car. This magnetic car has a stick with a magnet attached at the end of it to force the car into motion, excellent way to show the principles of Magnetism, break your students into the Design
Maker Refill Kit, Replenish your Sketch Kit with our custom dry erase markers. Available in six classic colors, these fine tip markers snap into your Sketch Kit accessory for Dash or Cue robots so you can write code that draws pictures, patterns, messages, and more.
Two-stroke diesel engine model, shows the internal structure and operating principles of an air cooled two-stroke engine. All parts are aluminum and plastic, Mounted on a base.
PineCar Program Guide, A 19-page, fully-illustrated race sponsor's guide with easy step-by-step instructions on conducting a PineCar Derby or SailBoat Raingutter Regatta, information on how to plan the event, set up the race floor plan, select the car and sailboat kits
Programming 101 Classroom Set uses Arduino* programming to read sensor values (distance, temperature, humidity, light), output data, manipulate sound and light outputs, and drive, servos. Set includes self-contain
Programming 101 Classroom Set uses Arduino* programming to read sensor values (distance, temperature, humidity, light), output data, manipulate sound and light outputs, and drive, servos. Set includes self-contain
Sail Car Activity, Design and engineer a vehicle that is propelled by the wind. This activity is perfect for early elementary. The Sail Car design allows students to quickly and easily experiment with sail shape, angle, and placement, furthest distance, travel the fastest
Sail Car Activity single, Design and engineer a vehicle that is propelled by the wind, activity is perfect for early elementary, The Sail Car design allows students to quickly and easily experiment with sail shape, angle, and placement, furthest distance, travel the fastest